This is a "Private Challenge". If you can see this page it means you are allowed to participate either because you are a member of RedesignMe.com or a special group within RedesignMe.com. Enjoy the Challenge and we welcome your ideas.

Challenge

Redesign Kalydo - 3D virtual game console

by Eximion BV

What is Kalydo?
Kalydo is your virtual console. High quality 3D games played directly from your web browser.
With one simple installation of the Kalydo Player, consumers can play a range of console quality 3D games through the Kalydo Platform.
These games range from racing and shooter games to puzzle and dexterity.

What makes Kalydo unique?
Kalydo offers consumers a high quality user experience with a great ease.
You no longer need to download or buy and install big games. Once a member of Kalydo you get access to an ever growing supply of games.
The link with popular social networks like Facebook and Netlog also makes it possible to play Kalydo games at your favorite online hangout.

Core Values
The main core values we use for our product / Service are:
            - Beauty
            - Ease
            - Wonder / Fun
            - 3D games through your browser
            - Play it through your Social Network

The challenge:
Kalydo is already active on the Internet market since 2008 in its present form.
The current implementation uses relatively conservative website techniques (selection methods, tabs, buttons etc) you know of other game sites.
However, we are convinced that the Kalydo virtual console game can look much more unique.

What would Kalydo look like if you call the shots?
Tricky question? Then you might be helped with these bullit points:

• What do you think a virtual console game looks like on the Internet?
• How can Kalydo profile itself with his special technique is even more uniquely?
• What is your idea/vision of the Kalydo virtual console if you have complete freedom?
• How would you bring a unique, beautiful, innovative 3D online user experience?

Redesigners have total freedom!

Out of the box
You can present your design in any way you want. The advantage is that you can view our existing games and site on Netlog, GamesGuide.nl Kalydo.com and to see how it works.

We are especially interested in a complete "Out of the box" approach and presentation:
• 3D games in the browser with Kalydo
• Easy to play / navigate
• Social aspects (Buddies, Chat, etc High Scores)

Remember:
 - The Kalydo Player must be installed in the interaction flow. Without this one cannot play 3D games in the browser.

What are the possibilities of the Kalydo software?
       - 3D games in the browser
       - Full-screen and in a window
       - Pause, Mute etc.
       - Show advertising in the game

Technology vs. Looks
At first Kalydo is a very innovative and technically product. To the consumer, however, we always try to show a user-friendly, creative and beautiful product as possible.
The games can be played at www.kalydo.com, Netlog and GamesGuide.nl

Use our resources:
High quality images of our games and additional info can be downloaded at: http://portal.kalydo.com
These are useful in making your Redesign.

Do you still need something specific? Let us know!

 


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Place Redesign Use Drawing Tool

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Cool challenge?

Yes

3

No

0
(3 x)Votes

Total Value: 2500 RDMs

Redesign value: 200 RDMs (10 x)

Best Redesign (Bonus): 500 RDMs

Promote & Follow

Deadline

Completed
Community Manager
Chris van der Linden
Eximion BV

Creative Director
Discussion (21)

  • Erwtj3

    Erwtj3 wrote: 2010-02-16 11:59:01 Werkt dit eigenlijk ook op Mac OS X? Want dat is het enige wat ik aan mijn lieftallige mac mis, gamen zonder windows te moeten installeren. ;)

    Wat betreft de challenge; zeer interessant onderwerp. Ik zal mijn brein eens aan het werk zetten.

  • Ingrid de Laat
    RedesignMe

    Ingrid de Laat (RedesignMe) wrote: 2010-02-16 15:42:44 Very good question, there are more Mac users active on RedesignMe!

  • Drostof

    Drostof wrote: 2010-02-16 18:58:36 You have to light me up.

    Is Kalydo comparable to what SecondLife has already done? I mean engine-wise and result-wise? Or is it rather like what you can do with Flash nowadays? And who are the competitors?

    At this instance I don't see an added value in Kalydo, but that might be because I'm fully sure what the intention of the product is.

    I see a major issue with you using a player the end-users will have to install locally (SecondLife is the same), while FlashPlayer can be used for more then just the game.

  • Chris van der Linden
    Eximion BV

    Chris van der Linden (Eximion BV) wrote: 2010-02-17 09:49:32 Hey all, thanks for the questions.

    While I think this is not the place to get into a whole technical rave/battle (after all its about the redesign challenge) I am glad to answer the questions:

    - Mac support is being developed at this moment. Most likely this will take some time still before we will launch our platform for mac also. We do see the potential and love Mac, it just has not been a commercial viable target until recently.

    - What makes Kalydo unique?

    Ok this is going to be a long description but let me give you some extended insight in what we do to make you understand.

    - The Kalydo Player plugin

    This is much like flash and other active x controllers. Its a one-time install to enable the consumer to do something extra what was not possible before. Flash is commonly accepted but there are many more plugins out there.

    Our competitors on this level are Unity, InstantAction and Virtools to name a few. The uniqueness of this part is ofcourse limited although we do some cutting edge tech stuff that sets us apart from the competitors (more later).


    - MMO's in the browser / Social networks
    What you can do with Kalydo is play large (previously downloadable games of gigabytes) in your browser. Using cutting edge technology, smart engineering and cloud computing (everything we do runs on Google's App Engine) we omit the need of a large download and install. With Kalydo you can have the player start up the game from its browser in minutes/seconds instead of waiting for the entire game to download.

    This is a major thing in various ways:

    - Cuts distribution costs for large players like MMO's
    Instead of having every consumer download 1 GIG they can suffice with providing a 50MB starting package to start playing. The rest of the game is being downloaded while playing (but only what the player needs) so no excess bandwith/distribution is wasted.

    We are talking with a number of large Korean MMO publishers/developers and there is major interest from these kind of companies.

    - Lower the treshold to start playing
    Being in the browser and being fast lowers the treshold to start playing for consumers. Adding the fact that we are fully OpenSocial compatible and run in social networks adds a whole new market to games who were previously downloadable. This potentional is enourmous. Currently we ar e live in Netlog (50 milion users) and we are doing tests in Facebook, Hi5 and Myspace.

    We couple user data so people dont have to sign up again. They play these kind of games in their favorite network, with the added value of being able couple all kinds of social features to a game ( scores, notifications, achievemetns, gifts, credits, challenges etc).

    - More engines in one Player

    The Kalydo player, unlike all the others offers the possibilty to run all kinds of game engines in it, not just our own free game engine. So for example we support:

    - Ogre
    - Torque
    - Unreal
    - GameBryo
    - Etc

    So this is a bit harder to grasp maybe but we are able to be a vessel for different kinds of engines, technologies, getting rid of the need of installing a new plugin for every game/engine out there. If people already have a game built on Gamebryo tech (onGolf for example, one of our partners www.ongolf.com) is coupled into our Kalydo Player.

    - Backend / Payment etc

    We have a incredibly advanced and flexible backend with payment systems, data distribution etc. No other competitor does this. They all offer the plugin but without a real means to monetize and publish the games into social networks, sites and make money with them.

    We run on cloud computing for our services offering limitless scalability of load.

    We can couple with any credit/payment system without the need for the game developer to build his own. Netlog has its own credits and we just work with that, without hassle. This is a big thing cause many games already have their own custom credit economy and we can make that work in a social network/browser for them easily.

    So there you go this is in a "nutshell" what Kalydo does :-)

    If you have any more questions feel free to ask, but again this needs not be a technology rant about who is better than others. If its not your thing thats ok. Lets focus on the assignment of the redesign case :D


  • Lecros

    Lecros wrote: 2010-02-17 13:40:17 I think it's very interesting that people can work on their own games for Kalydo as far as I see know.

    Because it seems like a good way to show your work to the masses.

    Ideen over hoe Kalydo sneller bekend kan worden zijn ook goed? Want ik wil graag mijn meningen over spelletjes op sociale sites erin verwerken :p

  • Chris van der Linden
    Eximion BV

    Chris van der Linden (Eximion BV) wrote: 2010-02-17 15:26:10 Lecros:

    Wat we zoeken is vooral jou visie op hoe wij onze 3D game gebruikers ervaring uniek kunnen maken. Dit kan op alle vlakken van vormgeving tot en met de interactie met sociale netwerken.

    Nu hebben we nog een vrij traditionele aanpak en presentatie/interactie om de games te bekijken en spelen / kopen. Hier is vast iets interessanters/uniekers mee te doen?

    :D

  • Chris van der Linden
    Eximion BV

    Chris van der Linden (Eximion BV) wrote: 2010-02-22 14:22:14 Hoe gaat het met de Kalydo casus? Heeft er iemand nog vragen of anders input nodig?

    Groeten!

    Chris

  • ReDesignYou

    ReDesignYou wrote: 2010-02-24 11:46:35 Hoi Chris,

    Het zou leuk zijn als je wat uitdagend commentaar op de redesigns geeft om de richting of mate van uitwerking te stimuleren.
    Zie de challenge 'maakt 't mee' om te zien hoe de community manager de deelnemers stimuleert en uitdaagt.

    Ik zou het prettig vinden als je daarin wat richting gaf!

    Alvast bedankt!

  • Lecros

    Lecros wrote: 2010-02-28 03:19:50 Ik zal voor het einde van de challenge 2 al dan niet 3 redesigns plaatsen omdat jullie bedrijf me heel erg aanspreekt.

    Ik heb ook een account bij het spelers en developer's onderdeel aangemaakt. Om te kijken hoe het werkt enzoow ^^.

    En ik zie het als 1 van de eerste goede stappen richting het Gaming on Demand concept van de toekomst.

  • Chris van der Linden
    Eximion BV

    Chris van der Linden (Eximion BV) wrote: 2010-03-01 13:15:20 Hoi Lecros dankje wel voor de positieve reactie!



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